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"Curse Of Chaos is created for those who love classic LucasArts adventures and the unsettling dread of Lovecraft's early works. No fluff. Just a strong narrative experience."
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The Experience

Traditional Investigation

A pure point-and-click experience focusing on inventory puzzles and scholarly deduction. No quick-time events, just your wits and your notebook.

The Empty Quarter

Explore 6th-century Oman. We've moved away from standard Victorian tropes to explore Lovecraft's inspirations like 'The Nameless City' in an ancient, sun-bleached setting.

Sanity & Folklore

A mature, story-driven atmosphere. As you uncover the origins of the Great Old Ones, your protagonist's perception of reality will begin to fracture.

Our Previous Titles

We are an Italian indie studio dedicated to old-school point-and-click adventures. This isn’t our first journey into cosmic horror: we have already developed and published two titles in the Innsmouth saga!

Curse Of Chaos: Gallery

Why this exists

We grew up on Sierra and LucasArts. We wanted to see if we could combine that nostalgic gameplay loop with a setting that feels historically grounded yet cosmically terrifying. This isn't a "retro-style" game for the sake of it; it's a specific way of telling a slow-burn story that modern AAA titles often miss.

What we're building now

Now

Polishing the Oman "Desert Exploration" mechanics and inventory systems.

Next

Full voice recording and final puzzle balancing for the late-game chapters.

Then

Release on Steam and itch.io, planned for 2026.

Frequently Asked Questions

Why not link directly to Kickstarter from the ad?

We know Reddit. Dropping someone straight into a "give us money" page feels wrong. We wanted to show you what we're actually building here first, with full transparency.

What's in the current demo?

The demo covers the opening slice of the game. It introduces the protagonist, the setting of ancient Oman, and the first major investigative puzzles. It's about 30-45 minutes of gameplay.

What platforms and when?

Planned for 2026 release on Windows and Mac. We hope to bring it to consoles later, but we're focusing on PC perfection first.

How can I help without spending money?

Wishlisting on Steam is the most helpful thing you can do for an indie team. Joining the subreddit and sharing your thoughts on the demo also helps us refine the game.

Is this crypto, tokens, or an investment?

No. This is not crypto-related in any way. The Kickstarter campaign is only for funding the development of the game. There are no NFTs, no tokens, no blockchain, and no investment opportunities. You back a game, you receive a game, you play a game.

Support on Kickstarter

Help us fund the final stretch of development and get exclusive rewards.

View the Campaign

Join the Community

If you're just browsing, the subreddit is the best place to follow our progress.

r/ChronicleOfInnsmout

Curse of Chaos: an AtomicHorde Project.