Traditional Investigation
A pure point-and-click experience focusing on inventory puzzles and scholarly deduction. No quick-time events, just your wits and your notebook.
Join the pre-launch list and get notified the second we go live.
A pure point-and-click experience focusing on inventory puzzles and scholarly deduction. No quick-time events, just your wits and your notebook.
Explore 6th-century Oman. We've moved away from standard Victorian tropes to explore Lovecraft's inspirations like 'The Nameless City' in an ancient, sun-bleached setting.
A mature, story-driven atmosphere. As you uncover the origins of the Great Old Ones, your protagonist's perception of reality will begin to fracture.
We are an Italian indie studio dedicated to old-school point-and-click adventures. This isn’t our first journey into cosmic horror: we have already developed and published two titles in the Innsmouth saga!








We grew up on Sierra and LucasArts. We wanted to see if we could combine that nostalgic gameplay loop with a setting that feels historically grounded yet cosmically terrifying. This isn't a "retro-style" game for the sake of it; it's a specific way of telling a slow-burn story that modern AAA titles often miss.
Polishing the Oman "Desert Exploration" mechanics and inventory systems.
Full voice recording and final puzzle balancing for the late-game chapters.
Release on Steam and itch.io, planned for 2026.
We know Reddit. Dropping someone straight into a "give us money" page feels wrong. We wanted to show you what we're actually building here first, with full transparency.
The demo covers the opening slice of the game. It introduces the protagonist, the setting of ancient Oman, and the first major investigative puzzles. It's about 30-45 minutes of gameplay.
Planned for 2026 release on Windows and Mac. We hope to bring it to consoles later, but we're focusing on PC perfection first.
Wishlisting on Steam is the most helpful thing you can do for an indie team. Joining the subreddit and sharing your thoughts on the demo also helps us refine the game.
No. This is not crypto-related in any way. The Kickstarter campaign is only for funding the development of the game. There are no NFTs, no tokens, no blockchain, and no investment opportunities. You back a game, you receive a game, you play a game.
Help us fund the final stretch of development and get exclusive rewards.
View the CampaignIf you're just browsing, the subreddit is the best place to follow our progress.
r/ChronicleOfInnsmoutCurse of Chaos: an AtomicHorde Project.